

To make it possible to cover a dome with a 360 degree view you need to use several projectors. These are usually used in vehicle simulators, for instance boat-, car- and airplane simulators. The softwarp can be used to project virtual views on curved walls and domes. The information from the sensors is sent to the software so that it can analyze the data and calculate the curvature of the projection screen. There are several techniques to auto calibrate the warping by projecting a pattern and using cameras and/or sensors. The problem is to know how the image should be warped to look correct on the curved screen. This can be done in real time by inserting the softwarp as a last step in the rendering cycle. You can’t eyeball this even with a product like Immersive Display Pro.Softwarp is a software technique to warp an image so that it can be projected on a curved screen.

But it’s clear that the ‘three monitors at diagonals’ configuration was what they had in mind here, and that’s all it really works for now.Īlso, without full view frustum control, warping for the curve of the screen is never going to work properly. Hopefully it’s just the first iteration of a much more flexible system. Otherwise the side display perspective will look off. It also assumes that the correct eyepoint for each display is in the same place, and that’s how the rotational adjustments work. You can add just one additional display but it has to be to the left of right of the main display there is no way to set a translation so far. This multi-monitor solution fundamentally assumes you always have a display directly in front of your eyepoint, and then you can add views to the left and right of that. Technically you should probably ask this in the Beta forum since this is an experimental preview feature, but I can answer the question: no, you can’t do what you want now.
